FR17 Mantis II

Russian Medium Mech


Size: Huge (-2 size)
Armor: Duralloy
Superstructure: Duralloy
Armor Penalty: -8
Strength Bonus: +16
Speed: 30’
Bonus Hit Points: 200
Hardness: 15
Bonus to Defense: +8
Reach: 10’
Dexterity Penalty: -
Purchase DC: 58 (Black Market)

Sensors: The sensor suite includes an electromagnetic (EM) detector array that localizes electromagnetic emissions, and an infrared detector that tracks targets by their heat signatures. It also incorporates a high-resolution video system that differentiates targets by their visual profile. The hi-res video system incorporates a zoom feature, allowing close inspection of distant targets. It grants +2 to the operator’s Navigation and Spot checks.
Range: 1 mile radius centered on the mech
Duration: persistent (passive scan), 1 round (active scan)
Active Scan: With a successful Computer Use check (DC 15) and a move action, the operator can use the sensor system to actively scan a single nonliving target (usually another mecha or vehicle) and determine all the following information about that target:
• The target’s size.
• The target’s locomotive capabilities.
• The target’s present direction or trajectory.
• The number of living creatures aboard, if applicable.
• The composition of the target’s hull or superstructure, as well as the type of its armor, if any.
• The target’s weapon systems (functional and nonfunctional).

1 Medium Range Mortar Pod
Damage: 5D6 Slashing
Critical: 19-20
Range Increment: 50’
Rate of Fire: S
Magazine: 5 mortar shells
Area of Effect: 10’ blast

1 20mm Cannon
Damage: 5D8 Ballistic
Critical: 20
Range Increment: 40’
Rate of Fire: S
Magazine: 56 rounds; integrated

2 Short Range Missiles
Damage: 10D6 Slashing, Fire
Critical: 20
Range Increment: 25’
Rate of Fire: S
Magazine: single missile

Optional Hand-held weapon:
-Electrothermic LMG
Damage: 5D8 Ballistic
Critical: 19-20
Range Increment: 80’
Rate of Fire: S, A
Magazine: 150 rounds; box

-Grenade Launcher

Damage: 5D6 Slashing
Critical: 20
Range Increment: 30’
Rate of Fire: S
Magazine: 12 grenades
Area of Effect: 5’

-Plasma Lightning Gun

Damage: 3D12 Electricity
Critical: 19-20
Range Increment: 15’
Rate of Fire: S
Magazine: Effectively Unlimited
Special: two-handed


FR17 Mantis II

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